Conflict and Sticking Points

Who doesn't fondly remember the ethical and moral debates amongst Team Laser? Part of a fledgling group's play at the table is to forge an identity that can accommodate its constituent members, but part of reality is that we only have a certain amount of time at the 'table' each week. Whether it's debate, rules discussion, or any other sort of 'conflict', part of our job on the GM side of things is to keep our gameplay and roleplay flowing.

  • If a GM makes a ruling or interpretation you don't agree with at the table, let's save extended discussion for after the session. If our mind changes, things will be retconned and compensation will be made. This does not mean totalitarianism at the table – please bring up relative rules/understandings/ideas at the time, but if we remain in disagreement, please know that we remain open for talking about it after playtime is over (either that night or later during the week). If the GMs disagree with one another, black-hole-everyone-dies.
  • If something isn't moving or it's moving too fast, let us know (privately or publicly, personally or anonymously). Sometimes we read the room wrong and pace the game too quickly/slowly. If we get asked to skip something, we can break character and figure out a resolution for the scene together, taking a vote if we need to. 

Conflict and Sticking Points

The Sentinels: Revolution gtdozier3